
James Arget
Caldari Future Corps Sleeper Social Club
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Posted - 2011.08.31 16:21:00 -
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Originally by: Darknesss Helping the economy - More ships will die - decreasing the amount of ISK going into the game and helping the economy (ISK is really inflated).
No. Any time a ship is destroyed, it is an ISK faucet. It is a material sink, but new ISK is created from the void with every insurance payment. The ISK you paid for that ship was not destroyed, merely moved to another player. Faucet, not sink.
These changes would require a complete rebalancing of the Logistics class of vessels, and that's really what you're after. I can't remember the last time I saw an RRBS blob... which is exactly what would be allowed under your changes. So, you cut the balls off the Logistics class, which can already be defeated by ECM, Damps/webs, or capacitor warfare. Yep, totally impossible to kill. If you're in a small gang that wants to fight the blob, bring your own Logistics. I've been in this situation once or twice, where a small gang takes on a larger and powers through because of proper support in the form of ECM, Neuting, and Logistics.
As for your capital changes... *sigh*. Triage only became viable because of the reduction in timer. Whenever I pop Triage, I am nervous, because I can't receive any remote aid. That is HUGE. Kill the capacitor, kill the capital. With the capacitor recharge mechanics, once you're neuted out you're helpless until you coast out of triage. This is enough a penalty. Now, only allowing capital modules to aid capital vessels/structures.. good god, do you want me to fit LARGE remreps to my CAPITAL ship? It is a capital ship; by design it is big and obnoxious and does things that regular ships just can't do. It is difficult, but they will still die. HTFU.
Quote: Spider tanking carriers/supercarriers have so much repair ability that grows exponentially as more join the gang, and are in many cases (not all, but many) practically invulnerable to support gangs.
Nope. Situation: four carriers are spider tanking. The primed ship receives 3 remreps. Now, a fifth carrier jumps in and joins. The primed carrier now receives 9 (3^2) remreps? No, it gets 4 (3+1).
I get the distinct feeling that you're trying to recapture the "Good Old Days" of RRBS gangs. Things have changed, adapt or die. I was honestly expecting more from a Darknesss thread.
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